วันจันทร์ที่ 24 พฤศจิกายน พ.ศ. 2551

KNOWLEDGE MANAGEMENT


Knowledge Management (KM) comprises a range of practices used in an organisation to identify, create, represent, distribute and enable adoption of insights and experiences. Such insights and experiences comprise knowledge, either embodied in individuals or embedded in organisational processes or practice. An established discipline since 1995, KM includes courses taught in the fields of business administration, information systems, management, and library and information sciences [1]. More recently, other fields, to include those focused on information and media, computer science, public health, and public policy, also have started contributing to KM research. Many large companies and non-profit organisations have resources dedicated to internal KM efforts, often as a part of their 'Business Strategy', 'Information Technology', or 'Human Resource Management' departments [2]. Several consulting companies also exist that provide strategy and advice regarding KM to these organisations.
KM efforts typically focus on organisational
objectives such as improved performance, competitive advantage, innovation, the sharing of lessons learned, and continuous improvement of the organisation. KM efforts overlap with Organisational Learning, and may be distinguished from by a greater focus on the management of knowledge as a strategic asset and a focus on encouraging the exchange of knowledge. KM efforts can help individuals and groups to share valuable organisational insights, to reduce redundant work, to avoid reinventing the wheel per se, to reduce training time for new employees, to retain intellectual capital as employees turnover in an organisation, and to adapt to changing environments and markets.


วันจันทร์ที่ 10 พฤศจิกายน พ.ศ. 2551

INFORMATION SYSTEMS


Information systems are the software and hardware systems that support data-intensive applications. Information Systems publishes articles concerning the design and implementation of languages, data models, algorithms, software and hardware for information systems.Subject areas include data management issues as presented in the principal international database conferences (e.g. ACM SIGMOD, ACM PODS, VLDB and EDBT) as well as data-related issues from the fields of data mining, information retrieval, natural language processing, internet data management, visual and audio information systems, scientific computing, and organisational behaviour. All papers should motivate the problems they address with compelling examples from real or potential applications. Systems papers must be serious about experimentation either on real systems or simulations based on traces from real systems. Papers from industrial organisations that discuss the practical implementation of systems are welcome. Theoretical papers should have a clear motivation from applications. They should either break significant new ground or unify and extend existing algorithms. Such papers should clearly state which ideas have potentially wide applicability. In addition to publishing submitted articles, the Editors-in-Chief will invite retrospective articles that describe significant projects by the principal architects of those projects. Authors of such articles should write in the first person, tracing the social as well as technical history of their projects, describing the evolution of ideas, mistakes made, and reality tests. Technical results should be explained in a uniform notation with the emphasis on clarity and on ideas that may have applications outside of the environment of that research. Particularly complex details may be summarised with references to previously published papers.

วันจันทร์ที่ 3 พฤศจิกายน พ.ศ. 2551

INFORMATION TECHNOLOGY


Information technology (IT), as defined by the Information Technology Association of America (ITAA), is "the study, design, development, implementation, support or management of computer-based information systems, particularly software applications and computer hardware." IT deals with the use of electronic computers and computer software to convert, store, protect, process, transmit, and securely retrieve information.
Today, the term information technology has ballooned to encompass many aspects of computing and technology, and the term is more recognizable than ever before. The information technology umbrella can be quite large, covering many fields. IT professionals perform a variety of duties that range from installing applications to designing complex
computer networks and information databases. A few of the duties that IT professionals perform may include data management, networking, engineering computer hardware, database and software design, as well as the management and administration of entire systems.
When computer and communications technologies are combined, the result is information technology, or "infotech". Information Technology (IT) is a general term that describes any technology that helps to produce, manipulate, store, communicate, and/or disseminate information. Presumably, when speaking of Information Technology (IT) as a whole, it is noted that the use of computers and information are associated.


Reference:http://en.wikipedia.org/wiki/Information_technology

วันจันทร์ที่ 27 ตุลาคม พ.ศ. 2551

RUBRIC


Model for Viability
In determining a blog for business use, the acronym RUBRIC (Figure 1) reflects the six tests that make up the model for the blog’s viability. RUBRIC stands for Reliability, Usability, Behavior, Reflection, Information, and Creativity.
Reliability
At the core of the RUBRIC model is reliability. When reliability ceases to exist, the blog, however aesthetically gratifying it may be, will not be useful in a business context. Reliable sources include C-level executives, industry experts and strategists, and well-respected thinkers in the field.
Usability
A reliable blog can only be effective if intuitively navigable by its target audience. The second layer of this model is “ease of use.” A graphic, table, text, and other navigation tools should be appropriately placed to reflect the mission, vision, and goal of the blog. Any decision on pop-up windows, links to other sites, shopping carts, advertisements, font sizes, colors, backgrounds, audio, and use of multimedia software like Flash, should thematically alignment with the business directives of the blog.
Behavior
A layer above “ease of navigation” is the “appropriateness” of the blog. A blog written in the first person can reflect accessibility to the writer while a scholarly written blog shows an authority in the field. There can be many perceptions of blogs and a survey should be conducted to determine if the audience’s perception aligns with the corporate culture intended by the blog developers. When this behavior is inconsistent across all blog pages and/or posting entries, then the “idea” of the blog crumbles.
Reflection
It is important for a blog developer to be flexible in their product. When a poll of the target audience results in confused readers or requests made for increased updates to the blog, for example, the developers should be immediate in their response. “Reflection” wraps the three other layers of this model as it is in this stage where there may be constant flux due to the many external factors affecting the blog’s content, appearance, and navigation. Another example would be a merger by the blog sponsor resulting in combining two or more seemingly disparate blogs into a cohesive website. In as much as the blog is updated frequently, so does the design to reflect the state of the business as well as the needs of the audience.
Information
The blog information should always be current and relevant. The main concept of a blog is its ability to be practically instantaneous in its postings. When this inherent blog characteristic fails, the website as a whole becomes ineffective. The sources of information can be very reliable but if the information is not current, audiences do not to use this blog as a reference.
Creativity
The overall layer that surrounds this RUBRIC model is the blog’s ability to shine above the rest. The creativity of a blog comes through in the form of the “spirit” of the developers and its writers. The uniqueness of a blog provides a lasting imprint to its readers. When readers use a blog’s links to leave the blog without returning, then the site’s “hook” is lost. When the blog is noted for its overall refined state, then its creativity edge is engaged.
This six-component blog-model-for-viability to corporate use can be utilized in the form of a checklist, discussion points with developers and project supporters, audience surveys as well as focus group topics. It is important for developers to have a clear understanding of their corporate mission to have a direct alignment with the blog being developed.

วันจันทร์ที่ 20 ตุลาคม พ.ศ. 2551

HISTORY OF THE INTERNET


Prior to the widespread internetworking that led to the Internet, most communication networks were limited by their nature to only allow communications between the stations on the network, and the prevalent computer networking method was based on the central mainframe method. In the 1960s, computer researchers, Levi C. Finch and Robert W. Taylor pioneered calls for a joined-up global network to address interoperability problems. Concurrently, several research programs began to research principles of networking between separate physical networks, and this led to the development of Packet switching. These included Donald Davies (NPL), Paul Baran (RAND Corporation), and Leonard Kleinrock's MIT and UCLA research programs.
This led to the development of several packet switched networking solutions in the late 1960s and 1970s, including
ARPANET and X.25. Additionally, public access and hobbyist networking systems grew in popularity, including UUCP and FidoNet. They were however still disjointed separate networks, served only by limited gateways between networks. This led to the application of packet switching to develop a protocol for inter-networking, where multiple different networks could be joined together into a super-framework of networks. By defining a simple common network system, the Internet protocol suite, the concept of the network could be separated from its physical implementation. This spread of inter-network began to form into the idea of a global inter-network that would be called 'The Internet', and this began to quickly spread as existing networks were converted to become compatible with this. This spread quickly across the advanced telecommunication networks of the western world, and then began to penetrate into the rest of the world as it became the de-facto international standard and global network. However, the disparity of growth led to a digital divide that is still a concern today.
Following commercialisation and introduction of privately run
Internet Service Providers in the 1980s, and its expansion into popular use in the 1990s, the Internet has had a drastic impact on culture and commerce. This includes the rise of near instant communication by e-mail, text based discussion forums, the World Wide Web. Investor speculation in new markets provided by these innovations would also lead to the inflation and collapse of the Dot-com bubble, a major market collapse. But despite this, Internet continues to grow.

LITERACY


The traditional definition of literacy is considered to be the ability to read and write, or the ability to use language to read, write, listen, and speak[1]. In modern contexts, the word refers to reading and writing at a level adequate for communication, or at a level that lets one understand and communicate ideas in a literate society, so as to take part in that society. The United Nations Educational, Scientific and Cultural Organization (UNESCO) has drafted the following definition: "'Literacy' is the ability to identify, understand, interpret, create, communicate, compute and use printed and written materials associated with varying contexts. Literacy involves a continuum of learning to enable an individual to achieve his or her goals, to develop his or her knowledge and potential, and to participate fully in the wider society."[2] In modern times, illiteracy is seen as a social problem to be solved through education.


SEARCH ENGINE


A Web search engine is a search engine designed to search for information on the World Wide Web. Information may consist of web pages, images, information and other types of files. Some search engines also mine data available in newsbooks, databases, or open directories. Unlike Web directories, which are maintained by human editors, search engines operate algorithmically or are a mixture of algorithmic and human input.